// -*- C++ -*- /*************************************************************************** * blitz/array/geometry.h Basic mapping from Array to physical geometry, * used for some stencil operations. * * $Id$ * * Copyright (C) 1997-2011 Todd Veldhuizen * * This file is a part of Blitz. * * Blitz is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * Blitz is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Blitz. If not, see . * * Suggestions: blitz-devel@lists.sourceforge.net * Bugs: blitz-support@lists.sourceforge.net * * For more information, please see the Blitz++ Home Page: * https://sourceforge.net/projects/blitz/ * ****************************************************************************/ #ifndef BZ_GEOMETRY_H #define BZ_GEOMETRY_H #ifndef BZ_ARRAY_H #error must be included after #endif BZ_NAMESPACE(blitz) typedef double T_defaultSpatialCoordinate; template class UniformOrthoGeometry { public: }; template class UniformCubicGeometry { T h_; T recip_h_; T recip2_h_; T recip3_h_; TinyVector zero_; public: typedef T T_coord; UniformCubicGeometry() { h_ = 0.0; recip_h_ = 0.0; recip2_h_ = 0.0; recip3_h_ = 0.0; zero_ = 0.0; } UniformCubicGeometry(T spatialStep) { h_ = spatialStep; zero_ = T(0); setup(); } UniformCubicGeometry(T spatialStep, TinyVector zeroCoordinates) { h_ = spatialStep; zero_ = zeroCoordinates; setup(); } TinyVector toSpatial(TinyVector logicalCoord) const { return zero_ + h_ * logicalCoord; } T spatialStep() const { return h_; } T recipSpatialStep() const { return recip_h_; } T recipSpatialStepPow2() const { return recip2_h_; } private: void setup() { recip_h_ = 1.0 / h_; recip2_h_ = 1.0 / pow2(h_); recip3_h_ = 1.0 / pow3(h_); } }; template class TensorProductGeometry { public: }; BZ_NAMESPACE_END #endif // BZ_GEOMETRY_H