Index: trunk/SRC/Documentation/idldoc_html_output/Interpolation/square2quadrilateral.html
===================================================================
--- trunk/SRC/Documentation/idldoc_html_output/Interpolation/square2quadrilateral.html	(revision 121)
+++ trunk/SRC/Documentation/idldoc_html_output/Interpolation/square2quadrilateral.html	(revision 138)
@@ -328,5 +328,5 @@
 table.variables td.image { width: 64px; }
 
-div#file_comments { 
+div#file_comments { white-space: pre; 
   margin: 2em;
   font-size: 80%;
@@ -696,5 +696,6 @@
       </div>
 
-      <div id="file_comments"> warm (or map) a unit square onto an arbitrary quadrilateral
+      <div id="file_comments">
+ warm (or map) a unit square onto an arbitrary quadrilateral
  according to the 4-point correspondences:
        (0,0) -> (x0,y0)
@@ -721,6 +722,5 @@
 
 	  <h2><a class="top" href="#container">top</a>square2quadrilateral <span class="categories"> image, grid manipulation
-
- </span></h2>
+</span></h2>
 	
 	  <p class="header">
@@ -730,14 +730,12 @@
 </div>
 
-	  <h3>Return value</h3><div class="value">
-
-     (2,n) array: the new coodinates (xout, yout) of the (xin,yin)
-     point(s) after mapping. 
-     If xin is a scalar, then n is equal to the number of elements of
-     x0. If xin is an array , then n is equal to the number of
-     elements of xin.
-     If xin and yin are omited, square2quadrilateral returns the
-     matrix A which is used for the inverse transformation. 
-
+	  <h3>Return value</h3><div class="preformat">
+ (2,n) array: the new coodinates (xout, yout) of the (xin,yin)
+ point(s) after mapping.
+ If xin is a scalar, then n is equal to the number of elements of
+ x0. If xin is an array , then n is equal to the number of
+ elements of xin.
+ If xin and yin are omited, square2quadrilateral returns the
+ matrix A which is used for the inverse transformation.
 </div>
 
@@ -757,8 +755,5 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_y0in">y0in&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -773,8 +768,5 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_x1in">x1in&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -789,8 +781,5 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_y1in">y1in&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -805,8 +794,5 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_x2in">x2in&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -821,8 +807,5 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_y2in">y2in&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -837,8 +820,5 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_x3in">x3in&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -853,8 +833,5 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_y3in">y3in&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -869,8 +846,10 @@
 	    </h4>
 	
-	  <div class="comments">  the coordinates of the quadrilateral
-     (see above for correspondance with the unit square). Can be
-     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
-     given in the anticlockwise order.
+	  <div class="comments">
+ the coordinates of the quadrilateral (see above for correspondance with the
+ unit square).
+ Can be scalar or array.
+ (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are given in the anticlockwise order.
+
 </div>
 	    
@@ -886,6 +865,5 @@
 	    </h4>
 	
-	  <div class="comments"> the coordinates of the point(s) for which we want to do the
-     mapping. Can be scalar or array.</div>
+	  <div class="comments"></div>
 	    
 	    <h4 id="_square2quadrilateral_param_yyin">yyin&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -900,14 +878,14 @@
 	    </h4>
 	
-	  <div class="comments"> the coordinates of the point(s) for which we want to do the
-     mapping. Can be scalar or array.
-</div>
-	    
-
-	  
-
-	  
-
-	  <h3>Examples</h3><div class="value"> 
+	  <div class="comments">
+ the coordinates of the point(s) for which we want to do the mapping.
+</div>
+	    
+
+	  
+
+	  
+
+	  <h3>Examples</h3><div class="preformat">
 
  IDL> splot,[0,5],[0,3],/nodata,xstyle=1,ystyle=1
@@ -920,7 +898,7 @@
 	  <h3>Version history</h3>
 	  
-	  <h4>Version</h4><div class="value"> $Id: square2quadrilateral.pro 118 2006-06-27 15:47:06Z pinsard $
-</div>
-	  <h4>History</h4><div class="value">
+	  <h4>Version</h4><div class="preformat"> $Id: square2quadrilateral.pro 136 2006-07-10 15:20:19Z pinsard $
+</div>
+	  <h4>History</h4><div class="preformat">
       Sebastien Masson (smasson@lodyc.jussieu.fr)
       August 2003
@@ -928,5 +906,5 @@
       IEEE Computer Society Press, Los Alamitos, California
       Chapter 3, see p 52-56
-      
+
 </div>
 	  
@@ -936,6 +914,7 @@
 	  
 	  
-	  <h4>Restrictions</h4><div class="value"> I think degenerated quadrilateral (e.g. flat of
- twisted) is not work. This has to be tested.
+	  <h4>Restrictions</h4><div class="preformat">
+ I think degenerated quadrilateral (e.g. flat of twisted) is not work.
+ This has to be tested.
 </div>
 	
