1 | namespace antlr |
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2 | { |
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3 | using System; |
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4 | using ArrayList = System.Collections.ArrayList; |
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5 | using StringBuilder = System.Text.StringBuilder; |
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6 | |
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7 | /*ANTLR Translator Generator |
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8 | * Project led by Terence Parr at http://www.jGuru.com |
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9 | * Software rights: http://www.antlr.org/license.html |
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10 | */ |
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11 | |
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12 | // |
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13 | // ANTLR C# Code Generator by Micheal Jordan |
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14 | // Kunle Odutola : kunle UNDERSCORE odutola AT hotmail DOT com |
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15 | // Anthony Oguntimehin |
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16 | // |
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17 | // With many thanks to Eric V. Smith from the ANTLR list. |
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18 | // |
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19 | |
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20 | // SAS: Added this class to genericise the input buffers for scanners |
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21 | // This allows a scanner to use a binary (FileInputStream) or |
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22 | // text (FileReader) stream of data; the generated scanner |
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23 | // subclass will define the input stream |
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24 | // There are two subclasses to this: CharBuffer and ByteBuffer |
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25 | |
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26 | /// <summary> |
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27 | /// Represents a stream of characters fed to the lexer from that can be rewound |
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28 | /// via mark()/rewind() methods. |
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29 | /// </summary> |
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30 | /// <remarks> |
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31 | /// <para> |
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32 | /// A dynamic array is used to buffer up all the input characters. Normally, |
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33 | /// "k" characters are stored in the buffer. More characters may be stored |
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34 | /// during guess mode (testing syntactic predicate), or when LT(i>k) is referenced. |
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35 | /// Consumption of characters is deferred. In other words, reading the next |
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36 | /// character is not done by conume(), but deferred until needed by LA or LT. |
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37 | /// </para> |
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38 | /// </remarks> |
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39 | public abstract class InputBuffer |
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40 | { |
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41 | // Number of active markers |
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42 | protected internal int nMarkers = 0; |
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43 | |
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44 | // Additional offset used when markers are active |
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45 | protected internal int markerOffset = 0; |
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46 | |
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47 | // Number of calls to consume() since last LA() or LT() call |
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48 | protected internal int numToConsume = 0; |
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49 | |
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50 | // Circular queue |
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51 | protected ArrayList queue; |
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52 | |
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53 | /*Create an input buffer */ |
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54 | public InputBuffer() |
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55 | { |
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56 | queue = new ArrayList(); |
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57 | } |
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58 | |
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59 | /*This method updates the state of the input buffer so that |
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60 | * the text matched since the most recent mark() is no longer |
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61 | * held by the buffer. So, you either do a mark/rewind for |
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62 | * failed predicate or mark/commit to keep on parsing without |
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63 | * rewinding the input. |
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64 | */ |
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65 | public virtual void commit() |
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66 | { |
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67 | nMarkers--; |
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68 | } |
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69 | |
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70 | /*Mark another character for deferred consumption */ |
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71 | public virtual char consume() |
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72 | { |
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73 | numToConsume++; |
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74 | return LA(1); |
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75 | } |
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76 | |
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77 | /*Ensure that the input buffer is sufficiently full */ |
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78 | public abstract void fill(int amount); |
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79 | |
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80 | public virtual string getLAChars() |
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81 | { |
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82 | StringBuilder la = new StringBuilder(); |
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83 | |
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84 | // copy buffer contents to array before looping thru contents (it's usually faster) |
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85 | char[] fastBuf = new char[queue.Count-markerOffset]; |
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86 | queue.CopyTo(fastBuf, markerOffset); |
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87 | |
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88 | la.Append(fastBuf); |
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89 | return la.ToString(); |
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90 | } |
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91 | |
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92 | public virtual string getMarkedChars() |
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93 | { |
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94 | StringBuilder marked = new StringBuilder(); |
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95 | |
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96 | // copy buffer contents to array before looping thru contents (it's usually faster) |
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97 | char[] fastBuf = new char[queue.Count-markerOffset]; |
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98 | queue.CopyTo(fastBuf, markerOffset); |
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99 | |
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100 | marked.Append(fastBuf); |
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101 | return marked.ToString(); |
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102 | } |
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103 | |
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104 | public virtual bool isMarked() |
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105 | { |
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106 | return (nMarkers != 0); |
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107 | } |
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108 | |
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109 | /*Get a lookahead character */ |
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110 | public virtual char LA(int i) |
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111 | { |
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112 | fill(i); |
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113 | return (char) queue[markerOffset + i - 1]; |
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114 | } |
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115 | |
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116 | /*Return an integer marker that can be used to rewind the buffer to |
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117 | * its current state. |
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118 | */ |
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119 | public virtual int mark() |
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120 | { |
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121 | syncConsume(); |
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122 | nMarkers++; |
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123 | return markerOffset; |
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124 | } |
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125 | |
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126 | /*Rewind the character buffer to a marker. |
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127 | * @param mark Marker returned previously from mark() |
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128 | */ |
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129 | public virtual void rewind(int mark) |
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130 | { |
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131 | syncConsume(); |
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132 | markerOffset = mark; |
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133 | nMarkers--; |
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134 | } |
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135 | |
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136 | /*Reset the input buffer |
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137 | */ |
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138 | public virtual void reset() |
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139 | { |
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140 | nMarkers = 0; |
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141 | markerOffset = 0; |
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142 | numToConsume = 0; |
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143 | queue.Clear(); |
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144 | } |
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145 | |
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146 | /*Sync up deferred consumption */ |
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147 | protected internal virtual void syncConsume() |
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148 | { |
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149 | if (numToConsume > 0) |
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150 | { |
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151 | if (nMarkers > 0) |
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152 | { |
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153 | // guess mode -- leave leading characters and bump offset. |
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154 | markerOffset += numToConsume; |
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155 | } |
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156 | else |
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157 | { |
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158 | // normal mode -- remove "consumed" characters from buffer |
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159 | queue.RemoveRange(0, numToConsume); |
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160 | } |
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161 | numToConsume = 0; |
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162 | } |
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163 | } |
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164 | } |
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165 | } |
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