source: trunk/SRC/Interpolation/square2quadrilateral.pro @ 121

Last change on this file since 121 was 121, checked in by pinsard, 18 years ago

correction of some *.pro using aspell list; introduction of default idldoc syntax

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1;+
2;
3; @file_comments warm (or map) a unit square onto an arbitrary quadrilateral
4; according to the 4-point correspondences:
5;       (0,0) -> (x0,y0)
6;       (1,0) -> (x1,y1)
7;       (1,1) -> (x2,y2)
8;       (0,1) -> (x3,y3)
9; The mapping is done using perspective transformation which preserve
10; lines in all orientations and permit quadrilateral to quadrilateral
11; mappings. see ref. bellow.
12;
13; @categories image, grid manipulation
14;
15;
16;     @param x0in {in}{required}  the coordinates of the quadrilateral
17;     (see above for correspondance with the unit square). Can be
18;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
19;     given in the anticlockwise order.
20;     @param y0in {in}{required}  the coordinates of the quadrilateral
21;     (see above for correspondance with the unit square). Can be
22;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
23;     given in the anticlockwise order.
24;     @param x1in {in}{required}  the coordinates of the quadrilateral
25;     (see above for correspondance with the unit square). Can be
26;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
27;     given in the anticlockwise order.
28;     @param y1in {in}{required}  the coordinates of the quadrilateral
29;     (see above for correspondance with the unit square). Can be
30;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
31;     given in the anticlockwise order.
32;     @param x2in {in}{required}  the coordinates of the quadrilateral
33;     (see above for correspondance with the unit square). Can be
34;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
35;     given in the anticlockwise order.
36;     @param y2in {in}{required}  the coordinates of the quadrilateral
37;     (see above for correspondance with the unit square). Can be
38;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
39;     given in the anticlockwise order.
40;     @param x3in {in}{required}  the coordinates of the quadrilateral
41;     (see above for correspondance with the unit square). Can be
42;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
43;     given in the anticlockwise order.
44;     @param y3in {in}{required}  the coordinates of the quadrilateral
45;     (see above for correspondance with the unit square). Can be
46;     scalar or array. (x0,y0), (x1,y1), (x2,y2) and (x3,y3) are
47;     given in the anticlockwise order.
48;
49;     @param xxin {in}{optional} the coordinates of the point(s) for which we want to do the
50;     mapping. Can be scalar or array.
51;     @param yyin {in}{optional} the coordinates of the point(s) for which we want to do the
52;     mapping. Can be scalar or array.
53;
54; @returns
55;
56;     (2,n) array: the new coodinates (xout, yout) of the (xin,yin)
57;     point(s) after mapping.
58;     If xin is a scalar, then n is equal to the number of elements of
59;     x0. If xin is an array , then n is equal to the number of
60;     elements of xin.
61;     If xin and yin are omited, square2quadrilateral returns the
62;     matrix A which is used for the inverse transformation.
63;
64;
65; @restrictions I think degenerated quadrilateral (e.g. flat of
66; twisted) is not work. This has to be tested.
67;
68; @examples
69;
70; IDL> splot,[0,5],[0,3],/nodata,xstyle=1,ystyle=1
71; IDL> tracegrille, findgen(11)*.1, findgen(11)*.1,color=indgen(12)*20
72; IDL> xin = (findgen(11)*.1)#replicate(1, 11)
73; IDL> yin = replicate(1, 11)#(findgen(11)*.1)
74; IDL> out = square2quadrilateral(2,1,3,0,5,1,2,3, xin, yin)
75; IDL> tracegrille, reform(out[0,*],11,11), reform(out[1,*],11,11),color=indgen(12)*20
76;
77; @history
78;      Sebastien Masson (smasson\@lodyc.jussieu.fr)
79;      August 2003
80;      Based on "Digital Image Warping" by G. Wolberg
81;      IEEE Computer Society Press, Los Alamitos, California
82;      Chapter 3, see p 52-56
83;     
84;
85; @version $Id$
86;
87;-
88;------------------------------------------------------------
89;------------------------------------------------------------
90;------------------------------------------------------------
91FUNCTION square2quadrilateral, x0in, y0in, x1in, y1in, x2in, y2in, x3in, y3in, xxin, yyin
92;
93; Warning, wrong definition of (x2,y2) and (x3,y3) at the bottom of
94; page 54 of Wolberg's book, see figure 3.7 page 56 for the good
95; definition.
96;
97;
98  compile_opt idl2, strictarrsubs
99;
100  IF keyword_set(double) THEN BEGIN
101    x0 = double(x0in)
102    x1 = double(x1in)
103    x2 = double(x2in)
104    x3 = double(x3in)
105    y0 = double(y0in)
106    y1 = double(y1in)
107    y2 = double(y2in)
108    y3 = double(y3in)
109    IF arg_present(xxin) THEN BEGIN
110      xin = double(xxin)
111      yin = double(yyin)
112    ENDIF
113  ENDIF ELSE BEGIN
114    x0 = float(x0in)
115    x1 = float(x1in)
116    x2 = float(x2in)
117    x3 = float(x3in)
118    y0 = float(y0in)
119    y1 = float(y1in)
120    y2 = float(y2in)
121    y3 = float(y3in)
122    IF arg_present(xxin) THEN BEGIN
123      xin = float(xxin)
124      yin = float(yyin)
125    ENDIF
126  ENDELSE
127;
128  IF keyword_set(double) THEN a = dblarr(8, n_elements(x0)) $
129  ELSE a = fltarr(8, n_elements(x0))
130;
131  delx3 = x0-x1+x2-x3
132  dely3 = y0-y1+y2-y3
133;
134  affinemap = where(delx3 EQ 0 AND dely3 EQ 0)
135  IF affinemap[0] NE -1 THEN BEGIN
136    xx0 = x0[affinemap]
137    xx1 = x1[affinemap]
138    xx2 = x2[affinemap]
139    yy0 = y0[affinemap]
140    yy1 = y1[affinemap]
141    yy2 = y2[affinemap]
142;
143    a[0, affinemap] = xx1-xx0
144    a[1, affinemap] = xx2-xx1
145    a[2, affinemap] = xx0
146    a[3, affinemap] = yy1-yy0
147    a[4, affinemap] = yy2-yy1
148    a[5, affinemap] = yy0
149    a[6, affinemap] = 0
150    a[7, affinemap] = 0
151  ENDIF
152;
153  projectivemap = where(delx3 NE 0 OR dely3 NE 0)
154  IF projectivemap[0] NE -1 THEN BEGIN
155    xx0 = x0[projectivemap]
156    xx1 = x1[projectivemap]
157    xx2 = x2[projectivemap]
158    xx3 = x3[projectivemap]
159    yy0 = y0[projectivemap]
160    yy1 = y1[projectivemap]
161    yy2 = y2[projectivemap]
162    yy3 = y3[projectivemap]
163;   
164    delx1 = xx1-xx2
165    dely1 = yy1-yy2
166    delx2 = xx3-xx2
167    dely2 = yy3-yy2
168    delx3 = delx3[projectivemap]
169    dely3 = dely3[projectivemap]
170;
171    div = delx1*dely2-dely1*delx2
172    zero = where(div EQ 0)
173    IF zero[0] NE -1 THEN BEGIN
174      stop
175    ENDIF
176    a13 = (delx3*dely2-dely3*delx2)/div
177    a23 = (delx1*dely3-dely1*delx3)/div
178;
179    a[0, projectivemap] = xx1-xx0+a13*xx1
180    a[1, projectivemap] = xx3-xx0+a23*xx3
181    a[2, projectivemap] = xx0
182    a[3, projectivemap] = yy1-yy0+a13*yy1
183    a[4, projectivemap] = yy3-yy0+a23*yy3
184    a[5, projectivemap] = yy0
185    a[6, projectivemap] = a13
186    a[7, projectivemap] = a23
187  ENDIF
188;   
189  IF NOT arg_present(xxin) THEN return, a
190;
191  IF n_elements(xin) EQ 1 THEN BEGIN
192    xin = replicate(xin, n_elements(x0))
193    yin = replicate(yin, n_elements(x0))
194  ENDIF
195;
196  IF keyword_set(double) THEN res = dblarr(2, n_elements(xin)) $
197  ELSE res = fltarr(2, n_elements(xin))
198  IF n_elements(x0) EQ 1 THEN BEGIN
199    div = a[6]*xin[*] + a[7]*yin[*] + 1
200    zero = where(div EQ 0)
201    IF zero[0] NE -1 THEN BEGIN
202      stop
203    ENDIF
204    res[0, *] = (a[0]*xin[*] + a[1]*yin[*] + a[2])/div
205    res[1, *] = (a[3]*xin[*] + a[4]*yin[*] + a[5])/div
206  ENDIF ELSE BEGIN
207    div = a[6, *]*xin +a[7, *]*yin + 1
208    zero = where(div EQ 0)
209    IF zero[0] NE -1 THEN BEGIN
210      stop
211    ENDIF
212    res[0, *] = (a[0, *]*xin[*] + a[1, *]*yin[*] + a[2, *])/div
213    res[1, *] = (a[3, *]*xin[*] + a[4, *]*yin[*] + a[5, *])/div
214  ENDELSE
215;
216  RETURN, res
217END
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