Ignore:
Timestamp:
07/12/06 11:52:09 (18 years ago)
Author:
smasson
Message:

update documentation and .idlwave_catalog

File:
1 edited

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  • trunk/SRC/Documentation/idldoc_html_output/Interpolation/directory-overview.html

    r121 r138  
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    330 div#file_comments {  
     330div#file_comments { white-space: pre;  
    331331  margin: 2em; 
    332332  font-size: 80%; 
     
    699699       
    700700        <dt><a href="angle.html?format=raw">angle.pro</a></dt> 
    701         <dd> north stereographic polar projection   Compute angles between grid lines and direction of the North (fom angle.</dd> 
     701        <dd>  north stereographic polar projection   Compute angles between grid lines and direction of the North (fom angle.</dd> 
    702702       
    703703        <dt><a href="clickincell.html?format=raw">clickincell.pro</a></dt> 
    704         <dd> click on a map and find in which cell the click was </dd> 
     704        <dd>  click on a map and find in which cell the click was </dd> 
    705705       
    706706        <dt><a href="compute_fromirr_bilinear_weigaddr.html?format=raw">compute_fromirr_bilinear_weigaddr.pro</a></dt> 
    707         <dd> compute the weight and address needed to interpolate data from           an "irregular 2D grid" (defined as a grid made of quadrilateral cells)           to any grid using the bilinear method    </dd> 
     707        <dd>  compute the weight and address needed to interpolate data from  an "irregular 2D grid" (defined as a grid made of quadrilateral cells)  to any grid using the bilinear method </dd> 
    708708       
    709709        <dt><a href="compute_fromreg_bilinear_weigaddr.html?format=raw">compute_fromreg_bilinear_weigaddr.pro</a></dt> 
    710         <dd> compute the weight and address needed to interpolate data from a           "regular grid" to any grid using the bilinear method    </dd> 
     710        <dd>  compute the weight and address needed to interpolate data from a  "regular grid" to any grid using the bilinear method </dd> 
    711711       
    712712        <dt><a href="compute_fromreg_imoms3_weigaddr.html?format=raw">compute_fromreg_imoms3_weigaddr.pro</a></dt> 
    713         <dd> compute the weight and address neede to interpolate data from a           "regular grid" to any grid using the imoms3 method    </dd> 
     713        <dd>  compute the weight and address neede to interpolate data from a  "regular grid" to any grid using the imoms3 method </dd> 
    714714       
    715715        <dt><a href="cutpar.html?format=raw">cutpar.pro</a></dt> 
    716         <dd> cut p parallelogram(s) into p*n^2 parallelograms </dd> 
     716        <dd>  cut p parallelogram(s) into p*n^2 parallelograms </dd> 
    717717       
    718718        <dt><a href="cutsegment.html?format=raw">cutsegment.pro</a></dt> 
    719         <dd> cut p segments into p*n equal parts </dd> 
     719        <dd>  cut p segments into p*n equal parts </dd> 
    720720       
    721721        <dt><a href="extrapolate.html?format=raw">extrapolate.pro</a></dt> 
    722         <dd> extrapolate data (zinput) where maskinput eq 0 by filling   step by step the coastline points with the mean value of the 8 neighbourgs.</dd> 
     722        <dd>  extrapolate data (zinput) where maskinput eq 0 by filling  step by step the coastline points with the mean value of the 8 neighbourgs.</dd> 
    723723       
    724724        <dt><a href="fromirr.html?format=raw">fromirr.pro</a></dt> 
    725         <dd> interpolate data from an irregular 2D grid to any 2D grid.</dd> 
     725        <dd>  interpolate data from an irregular 2D grid to any 2D grid.</dd> 
    726726       
    727727        <dt><a href="fromreg.html?format=raw">fromreg.pro</a></dt> 
    728         <dd> interpolate data from a "regular/rectangular grid" to any grid.</dd> 
     728        <dd>  interpolate data from a "regular/rectangular grid" to any grid.</dd> 
    729729       
    730730        <dt><a href="get_gridparams.html?format=raw">get_gridparams.pro</a></dt> 
    731         <dd>    1) extract from a NetCDF file the longitude, latidude, and their dimensions       and make sure it is 1D or 2D arrays     or     2) given longitude and latitude arrays get their dimensions and make   sure they are 1D or 2D arrays </dd> 
     731        <dd>  1) extract from a NetCDF file the longitude, latidude, and their dimensions  and make sure it is 1D or 2D arrays   or  2) given longitude and latitude arrays get their dimensions and make  sure they are 1D or 2D arrays </dd> 
    732732       
    733733        <dt><a href="imoms3.html?format=raw">imoms3.pro</a></dt> 
     
    735735       
    736736        <dt><a href="inquad.html?format=raw">inquad.pro</a></dt> 
    737         <dd> to find if an (x,y) point is in a quadrilateral (x1,x2,x3,x4) </dd> 
     737        <dd>  to find if an (x,y) point is in a quadrilateral (x1,x2,x3,x4) </dd> 
    738738       
    739739        <dt><a href="inrecgrid.html?format=raw">inrecgrid.pro</a></dt> 
    740         <dd> given - a list of points, (x,y) position                   - the x and y limits of a rectangular grid           find in which cell is located each given point.</dd> 
     740        <dd>  given - a list of points, (x,y) position        - the x and y limits of a rectangular grid  find in which cell is located each given point.</dd> 
    741741       
    742742        <dt><a href="ll_narcs_distances.html?format=raw">ll_narcs_distances.pro</a></dt> 
    743         <dd>  This function returns the longitude and latitude [lon, lat] of a point a given arc distance (-pi <= Arc_Dist <= pi), and azimuth (Az), from a specified location Lon0, lat0.</dd> 
     743        <dd>  This function returns the longitude and latitude [lon, lat] of  a point a given arc distance (-pi <= Arc_Dist <= pi), and azimuth (Az), from a specified location Lon0, lat0.</dd> 
    744744       
    745745        <dt><a href="map_npoints.html?format=raw">map_npoints.pro</a></dt> 
    746         <dd> Return the distance in meter between all np0 points P0 and all        np1 points P1 on a sphere.</dd> 
     746        <dd>  Return the distance in meter between all np0 points P0 and all  np1 points P1 on a sphere.</dd> 
    747747       
    748748        <dt><a href="neighbor.html?format=raw">neighbor.pro</a></dt> 
    749         <dd> find the closetest point of (P0) within a list of np1 points P1 Which can be on a sphere </dd> 
     749        <dd>  find the closetest point of (P0) within a list of np1 points  P1 Which can be on a sphere </dd> 
    750750       
    751751        <dt><a href="quadrilateral2square.html?format=raw">quadrilateral2square.pro</a></dt> 
    752         <dd> warm (or map) an arbitrary quadrilateral onto a unit square   according to the 4-point correspondences:        (x0,y0) -> (0,0)        (x1,y1) -> (1,0)        (x2,y2) -> (1,1)        (x3,y3) -> (0,1)  This is the inverse function of square2quadrilateral.</dd> 
     752        <dd>  warm (or map) an arbitrary quadrilateral onto a unit square  according to the 4-point correspondences:        (x0,y0) -> (0,0)        (x1,y1) -> (1,0)        (x2,y2) -> (1,1)        (x3,y3) -> (0,1)  This is the inverse function of square2quadrilateral.</dd> 
    753753       
    754754        <dt><a href="spl_fstdrv.html?format=raw">spl_fstdrv.pro</a></dt> 
    755         <dd> SPL_FSTDRV returns the values of the first derivative of  the interpolating function at the points X2i.</dd> 
     755        <dd>  SPL_FSTDRV returns the values of the first derivative of  the interpolating function at the points X2i.</dd> 
    756756       
    757757        <dt><a href="spl_incr.html?format=raw">spl_incr.pro</a></dt> 
     
    762762       
    763763        <dt><a href="square2quadrilateral.html?format=raw">square2quadrilateral.pro</a></dt> 
    764         <dd> warm (or map) a unit square onto an arbitrary quadrilateral  according to the 4-point correspondences:        (0,0) -> (x0,y0)        (1,0) -> (x1,y1)        (1,1) -> (x2,y2)        (0,1) -> (x3,y3)  The mapping is done using perspective transformation which preserve  lines in all orientations and permit quadrilateral to quadrilateral  mappings.</dd> 
     764        <dd>  warm (or map) a unit square onto an arbitrary quadrilateral  according to the 4-point correspondences:        (0,0) -> (x0,y0)        (1,0) -> (x1,y1)        (1,1) -> (x2,y2)        (0,1) -> (x3,y3)  The mapping is done using perspective transformation which preserve  lines in all orientations and permit quadrilateral to quadrilateral  mappings.</dd> 
    765765       
    766766      </dl> 
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