Ignore:
Timestamp:
07/23/09 11:18:49 (15 years ago)
Author:
smasson
Message:

update documentation

File:
1 edited

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  • trunk/SRC/Documentation/idldoc_html_output/Interpolation/directory-overview.html

    r321 r402  
    135135       
    136136        <dt><a href="inrecgrid.html">inrecgrid.pro</a></dt> 
    137         <dd>  given - a list of points, (x,y) position        - the x and y limits of a rectangular grid  find in which cell is located each given point.</dd> 
     137        <dd>  given    - a list of points, (x,y) position   - the x and y limits of a rectangular grid   find in which cell is located each given point.</dd> 
    138138       
    139139        <dt><a href="lbcorca.html">lbcorca.pro</a></dt> 
     
    150150       
    151151        <dt><a href="quadrilateral2square.html">quadrilateral2square.pro</a></dt> 
    152         <dd>  warm (or map) an arbitrary quadrilateral onto a unit square  according to the 4-point correspondences:        (x0,y0) -> (0,0)        (x1,y1) -> (1,0)        (x2,y2) -> (1,1)        (x3,y3) -> (0,1)  This is the inverse function of <a href="..//Interpolation/square2quadrilateral.html">square2quadrilateral</a>.</dd> 
     152        <dd>  warm (or map) an arbitrary quadrilateral onto a unit square  according to the 4-point correspondences:   - (x0,y0) -> (0,0)   - (x1,y1) -> (1,0)   - (x2,y2) -> (1,1)   - (x3,y3) -> (0,1)   This is the inverse function of <a href="..//Interpolation/square2quadrilateral.html">square2quadrilateral</a>.</dd> 
    153153       
    154154        <dt><a href="spl_fstdrv.html">spl_fstdrv.pro</a></dt> 
     
    162162       
    163163        <dt><a href="square2quadrilateral.html">square2quadrilateral.pro</a></dt> 
    164         <dd>  warm (or map) a unit square onto an arbitrary quadrilateral  according to the 4-point correspondences:        (0,0) -> (x0,y0)        (1,0) -> (x1,y1)        (1,1) -> (x2,y2)        (0,1) -> (x3,y3)  The mapping is done using perspective transformation which preserve  lines in all orientations and permit quadrilateral to quadrilateral  mappings.</dd> 
     164        <dd>  warm (or map) a unit square onto an arbitrary quadrilateral  according to the 4-point correspondences:   - (0,0) -> (x0,y0)   - (1,0) -> (x1,y1)   - (1,1) -> (x2,y2)   - (0,1) -> (x3,y3)   The mapping is done using perspective transformation which preserve  lines in all orientations and permit quadrilateral to quadrilateral  mappings.</dd> 
    165165       
    166166      </dl> 
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